Structures

Dungeons, waystations and small discoveries along the old roads.

20 pages

Roadkeeper’s Shelter

Roadkeeper’s Shelter

A timber-framed roadside inn with a hearth, guest rooms and a light above the door.

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The Seventh Signal

The Seventh Signal

An octagonal watchtower with a suspended signal cage and an unanswered watch log.

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Charcoal Workers’ Yard

Charcoal Workers’ Yard

Three earthen kilns, timber drying racks and the remains of a shared working day.

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Rootbound Cloister

Rootbound Cloister

A broken chapel and bell tower above a connected crypt, watched by two guardians.

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The Buried Reservoir

The Buried Reservoir

A desert headworks monument above a two-tank underground gallery.

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The Ashen Foundry

The Ashen Foundry

A sprawling furnace yard with three chimneys, a supported gantry and guarded workshops.

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Last Lantern Keep

Last Lantern Keep

A horseshoe fortress whose great hall and upper library preserve Enna’s last appeal.

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Lantern Crossroads

Lantern Crossroads

A broken road marker set on a compass pavement, with four short routes leading away.

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Pilgrim Camp

Pilgrim Camp

A stopped wagon, two cloth shelters and a meal laid out beside the road.

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Abandoned Apiary

Abandoned Apiary

A timber honeyhouse and flowering bee garden with resident Lantern Moths.

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Roadside Shrine

Roadside Shrine

An open vaulted shrine with a broken side arcade and one suspended lantern.

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Fallen Observatory

Fallen Observatory

A circular survey outpost beneath a broken copper dome and a tilted armillary.

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Surveyors Lodge

Surveyors Lodge

A raised timber survey house with a projecting map room and equipment under the veranda.

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Ruined Windmill

Ruined Windmill

A tapered mill tower with four canvas sails, a furnished loft and a low grain annex.

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Mossbound Aqueduct

Mossbound Aqueduct

Five vaulted arches carry a dry watercourse and an upper inspection walk.

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Quarry Worksite

Quarry Worksite

A timber crane suspends cut stone above a terraced masonry yard.

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Roadkeeper Infirmary

Roadkeeper Infirmary

An L-shaped hospice with separate wards, herb walks and a quiet bell cupola.

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Sunken Archive

Sunken Archive

A broken portico hides a broad descent into a guarded underground archive.

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Ember Watch

Ember Watch

A red-sandstone watch fort with copper lantern crenels and a furnace in its guardhouse.

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Overgrown Market

Overgrown Market

Five uneven market pavilions surround a broken fountain and abandoned goods.

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